Learning goals for this task was to learn the development timeline and technical processes of developing a environment from scratch based off a piece of concept art. The toughest part of this environment was making the tiled stone floor, since it took a lot of power in Unreal to get the lighting right for that, aside from finding the appropriate materials.
Materials downloaded from university resources. Ruin models all done in-house.
Camera sweep of the whole environment recorded in Unreal Engine.